I finished the last map of Voyages today. I'm still very happy with the game and enjoyed the simplicity of the new mechanics on this map.
Tag: Voyages
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Today I played the fifth map of Voyages and finished the A Most Epic Voyage. The nemesis introduced by the AMEV definitely made the game much harder, but I was able to finish the map with enough stars. I didn't get to use the mechanics introduced in this map a lot, but the drifting and diving choices felt meaningful.
There's just one more map for me to try for the first time but I wouldn't hesitate to recommend the game.
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I played map 4 of Voyages today. The beacon mechanic made this map a lot of fun to explore.
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Today I played through map 3 in Voyages. The addition of filling out journals to track encounters with creatures was fun.
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I finished playing through the second map of Voyages this afternoon. The variant A Most Epic Voyage has made it more challenging, and I'm really into the game.
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This week I'm playing Voyages as my roll and write game. I finished the first Voyage today during downtime while invoicing and will work on the A Most Epic Voyage variant throughout the week as I find time.
The game is fun, with the random elements not causing enough friction to get in the way of movement.
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Voyages
Earlier this month the Voyages Kickstater closed and creators Matthew Dunstan and Rory Muldoon delivered the game just a couple weeks later. The game is a clever exploration game that uses a printable map and dice to simulate a seafaring adventure while leaving compelling choices to players.